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Post by Itchigotchi Mon Jun 17, 2013 6:27 am

[EDIT]
This is the Dropbox Folder the BG art is going into (for now). Linked here for ease of access.
https://www.dropbox.com/sh/1u7u9fctisd1cqz/evuExgKXLJ
[/EDIT]


=w=
So I guess I'll put up background artworks up here and you guys can point out the flaws and make me cry
for critique or whatever.

I'm kinda having trouble deciding on what style they should be, at this point.
...Ah dang I'm not allowed to post external links for 7 days.... OKAY HERE YOU GO HAVE /IMG

Background Art Classroom
So....do you think this style is too smoothed and childish?
Background Art B3p
Background Art B3pPerhaps something more scribbly like that?
-image deleted coz its size was pissin' me off -
Background Art Y8r0Should they be more like, pixely but not scribbly, to make the characters (that enriku is doing dont get me wrong here) stand out more in the foreground?


Last edited by Itchigotchi on Mon Jun 17, 2013 7:41 pm; edited 1 time in total
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Post by Truly_An_Cat Mon Jun 17, 2013 1:00 pm

Of the three, the first fits the best. Maybe make it cleaner/crisper by adding outlines (or just edges) to objects, or using flat colours instead of shading (of course, where there's like, a shadow cast, or light from a window, that would be a different shade? 
Look a little at Adventure Time & other Pendleton Ward-style backgrounds. You don't need to emulate this exactly, but you should take cues and ideas from it. A lot of the creativity you can exercise is going to come from doing indoor environs!
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Post by Itchigotchi Mon Jun 17, 2013 7:40 pm

Searching 'adventure time background' ended up with like a million character portraits and not much idea on what to do, apart from to draw funny lookin treehouses? xD
Not sure if I should do like, darker outlines of the same colour for things, or an outline of black...
So I tried putting dark outlines on most things (woops I forgot to outline the clouds oh well)
Background Art 6zvq
This is still too streaky and rounded isn't it, because theres shading like, everywhere Dx
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Post by Truly_An_Cat Mon Jun 17, 2013 8:58 pm

Heheheh. Yeah, that's fine I think. But I (personally) find really simple, flat colours and hard lines to be more aesthetically pleasing-- Which is why I asked Enriku to do her characters with the hard-edge, pixelated lines, and why things like Adventure Time or My Little Pony appeal to me.

But, we could as easily ask her to do not do that after all, so your art styles blend together more nicely. 

Depending on the samples y'all get, I might be able to just blend your artstyles really well anyway. 

So-- Enriku! Turns out we need you to use the Brush tool (soft edge), rather than the Pencil tool (hard edge), to do character's outlines.
K? Thanks!
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Post by Itchigotchi Mon Jun 17, 2013 9:14 pm

Herm.....but her pixely characters are so cute *^*
Alright, lemme try something with completely block colours and hard edges before we ask her to change her art style
//oh man I hope this doesnt end up looking like a kindergartener drew it
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Post by Truly_An_Cat Mon Jun 17, 2013 9:36 pm

Just use the Pencil Tool, rather than something with soft edges!
<3

At least for those darker-coloured outlines (I think coloured is better than doing black). 

Or... maybe instead of outlines, just make the whole thing one colour and give it a hard-edge outline (of the same colour) at the edge.

I'm rambling; you're not stupid and I don't need to tell you all this.
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Post by Itchigotchi Mon Jun 17, 2013 9:51 pm

Hard edge is so unforgiving ;_;
Well heres a scribbly attempt ahahahahaha
I thought I'd draw the office from the outside, then I realized the picture was boring so I added graffiti and trash cans and an attempt by the office to make themselves look respectable
Background Art 0e8l
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Post by Truly_An_Cat Mon Jun 17, 2013 9:57 pm

An idea-- and I want your input-- corner or 3/4 views like this are good for scene shots-- I can totally imagine Protagonist leaning against the building to one side of the door smoking a cigarette.
But generally, we'd want more head-on views for  dialouge scenes, wouldn't we? Like the front-front of buildings-- and from a human POV POV. (like, at the bottom oof some stairs, looking up). 
Go to Love Hina SimDate RPG (it's very similar to galaxy angel, so no need to play all the way through or anything) for what I'm thinking of. (Also, I bring up POV because in this shot you've got a bird's eye view or a really small door.)

Whatcha think?
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Post by Itchigotchi Mon Jun 17, 2013 10:13 pm

You're right about the POV.
How tall is the protag though? Are we having it viewed from her eyes or is she going to be a character we can actually see?
I've got to also think about how big the text box is going to be at the bottom and try not to have anything interesting down there.
It will probably take up the bottom third or quarter, the characters eyelines being at that line dividing the top thirds (wow that line im talking about is actually hard to describe I apologize if I'm being confusing).

Question- what should the text box look like? I have a default grey one with flowers, but I was thinking more like a white one with rounded edges, matching the cartoony style?
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Post by Truly_An_Cat Mon Jun 17, 2013 10:39 pm

If you use the default for now, can you easily swap out a custom-made one later? THAT is a piece I think I'm up to.
I think I understand what you mean about the eyeline. Basically, we'll do it like in MCL-- or pretty much any Visual Novel I've seen; character portraits should be visible from... maybe the thigh-up? idk.

I don't think the protagonist should be visible unless we're allowing customization. Which is up to you, but I'm assuming no...
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Post by Itchigotchi Mon Jun 17, 2013 11:07 pm

No =n=
As much as I love customizable characters, thats biting off wayyyyyyyyy more than we can chew.
We could do it from feet up just because Enrikus style is so adorable when the feet are involved? Then I just have to draw like...hm....how is the perspective going to go on that....
Background Art D8n
This is a superscribble outline of how things are going to be set out. I mean, save/load/exit might just be icons, and we can add other icons if we want to have screens that are important, like a mission log or something. Figures will slide on from the side (or dissolve in) and thats what I did the little arrows for ahahahaaaa
Most likely there won't be walking 'buttons' on either side of the screen, but when it comes to a point in the story to choose where to go, a button menu will come up in those two middle squares, with the options written on them. Erm, or I can have them come up in the text box area, but I find its kinda handy to still have the most recent piece of text up because people are forgetful.
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Post by Truly_An_Cat Mon Jun 17, 2013 11:40 pm

I wouldn't even slide the characters, I;d just pop 'em onscreen. Also, we'd give a decent explanation of what each option is-- or if it's a question (dialouge), yeah, we'd leave the question up there.

There will tooootally not be walking buttons. This is a text based adventure, with accompanying pictures.
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Post by Itchigotchi Tue Jun 18, 2013 2:11 am

Eh, it takes an equal amount of effort to have them pop up or slide on or dissolve in or whatnot, so I don't mind it if that turns out more aesthetically pleasing.
What do you think the office should actually look like?
Dodgy and rundown, like that, or like, gaudy and weird with lots of weird pieces of equipment, or simple and spacious, or upmarket and classy?
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Post by Truly_An_Cat Tue Jun 18, 2013 1:14 pm

The last two. This is the Ouran Highschool GHOST Club, after all! I think it ought to look like a standardische office building, bulletin board, water cooler, cubicles. Or whatever features that fit.
I'm personally fond of taking reference pictures and recreating the exactly.
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Post by Itchigotchi Tue Jun 18, 2013 7:18 pm

Eh, I don't mind doing that. I suppose it would make sense if I want to get perspective right.
I'll have a serious crack at it on the weekend.
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Post by Itchigotchi Thu Jun 20, 2013 9:56 am

So, looking up reference picture of offices has turned out to be a lot more varied than I thought. Modern ones, Especially, have a lot of variability. Anyone want to suggest a picture of an office for me to emulate?
I figure there should be at least three different rooms or angles- maybe a reception desk, inside one of the offices, and somewhere else like the boiler room or balcony or something?
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Post by Truly_An_Cat Thu Jun 20, 2013 12:41 pm

Boiler room!?

How about a kitchen? I really want to use that line (the character stuff thread), where maybe she's peeling vegetables (in a scene-shot, 3/4 view of the room) and then you go and talk to her (regular game-portraits)
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Post by Truly_An_Cat Thu Jun 20, 2013 12:43 pm

The usual office room should be... plain. Some features; maybe a clock, a desk with a chair and lamp, but not too cluttered. Characters will be taking up most of the space.
If you want a challenge, limit your palette so you're using a monochrome (or... bichrome?) colour scheme for each scene.
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Post by Truly_An_Cat Thu Jun 20, 2013 12:44 pm

er-- don't do that last part. I can see how it would work usually but if we go all Pendleton Ward, that'll prolly look funny.

We'll see.
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Post by Itchigotchi Thu Jun 20, 2013 8:54 pm

Ahaha, yes, okay, not a boiler room, I dont know, it was 2am after a concert so my mind was blurry >.<
A kitchen/tearoom sounds good, most offices have something like that, and then sure, we can have scenarios like that go on. I'm wondering, can ghosts even peel vegetables? Like, for some reason I was under the impression they had limited tangible presence?

I don't think I'll go monochrome, though it could be fun it would look really strange and not cohesive as a background for the characters, imo. I think I'll definitely go for the uncluttered look, but 'modern and plain' can still have a lot of variability...hm...

I guess I'm also a little concerned about perspective in the way that I don't know what proportions the characters are going to be, so I'm not really sure how many 'heads high' different objects and doorways should be.
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Post by Truly_An_Cat Thu Jun 20, 2013 11:13 pm

I'll work on... I'll work on getting some character sketches up.

I guess.
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Post by Itchigotchi Fri Jun 21, 2013 12:45 am

Just a crappy paint scribble will do, to help me figure out the background a bit more ^^"
If it comes to it, I can use Enriku's MCL character freebies to get a sense of proportion.
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Post by Itchigotchi Mon Jun 24, 2013 12:10 am

Hows this?
Its simple, and kinda modern, and I think it will be okay as a background?
Still not entirely sure on perspective, but its all layered in bits and pieces which I can wiggle around and transform to change the POV
EDIT: Derp it was too high a resolution I'll just leave a link.

https://2img.net/r/ihimizer/img40/6901/m3o.png

I just am not a huge fan of black outlines *^*
(Probably because I can't draw a straight line to save my life)
So its just got like, one shade darker outlines of things
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Post by Itchigotchi Mon Jun 24, 2013 12:17 am

now that I look at it, perhaps the outlines are too thick :/
I guess it depends how thickly the other characters are outlined though.

And if they're outlines in black while the background is just thick slightly darker colour, they're going to stand out anyway
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Post by Truly_An_Cat Mon Jun 24, 2013 1:54 am

http://25.media.tumblr.com/tumblr_ljeh4kCLHd1qikccho1_1280.jpg
http://24.media.tumblr.com/tumblr_ljikul992e1qikccho1_1280.png
http://24.media.tumblr.com/tumblr_ljikcr6vTW1qikccho1_1280.png 

These use flat colors rather than gradients, but they're also super detailed. 

It might be time to rethink the approach.


By which I mean, a different art style-- instead of trying to mimick this one.
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